Designed for two.
Dangerous with more.
Founding flock
Over 90% gone!
Only a handful of founding spots left — sign up before we shut the gate.
THE DIRTY SECRET
They're designed for groups and awkwardly scaled down. Bantam flips that. Built from the ground up for two, it thrives at two players and gets wilder with more
Meet
The new double-sided card game where strategy meets perfectly timed pettiness, fortunes flip fast, and comebacks are built into the mechanics. No trivia. No cringe. No reading the room. Just fast, feisty, addictive gameplay for people who like each other. Mostly.
Designed for two.
Dangerous with more.
Flip
Double-sided cards mean your fortunes can flip at any second.
Betray
Play action cards. Sabotage early. Apologise never.
Butcher
Eliminate one player for the round. Nothing personal. Okay, a little personal.
Steal
Where you finish matters. The first player to empty their hand becomes the Bantam, and the player who finishes last is the Nugget. Before the next game starts, the Bantam steals the Nugget's 2 best cards and gives the Nugget their 2 worst.
Repeat
One game is never enough. Each win gets you one egg. Race to collect 5 eggs to win the match. Don't get too comfy, the Nugget loves a late comeback.
Testimonials
Petty never felt so good.
A card game… But like, a good one.
I've recommended it to people I don't even like that much.
We started for date night and now it's a full-blown rivalry.
Learned it in 90 seconds. Been arguing about it for weeks.
The comeback mechanic is pure chaos. I'm obsessed.
Finally a two-player game that doesn't put me to sleep.
Betrayed my best friend on turn two. No regrets.
FAQ
Bantam is a double-sided card game. The goal is simple: get rid of your cards before everyone else. Play number cards to beat what's on the pile, or drop action cards to steal, sabotage, and mess with everyone's plans. The twist? Every card has two sides, and when someone plays a Flip It!, your entire hand (and everyone else's) flips to the other side. Leads vanish. Comebacks happen. Nobody is ever truly safe. You'll learn it in 90 seconds, and one round is never enough.
Bantam was built from the ground up for two. If you've played other card games at two players, you'll know how rare that is. It plays 2–6 people, thrives at two, and gets increasingly chaotic the more you add.
We're in the final stretch. Coming soon.
Two things: first access when pre-sale opens (before the general public), and a look behind the curtain as we finish the game. Expect updates on what we're building, why we made certain calls, and the occasional terrible idea we decided not to pursue. You're welcome.
A single game is under 15 minutes, but Bantam is designed to be played back-to-back. After each game, the winner steals the loser's best cards before the next one starts. That changes everything. First to five wins takes the match.
Yes. Bantam is the kind of gift that says you know someone well enough to want to beat them. It works for two people who enjoy a bit of playful one-upmanship. Small box, big energy, and something they won't have seen before.
We'll be sharing fulfilment and shipping details with pre-sale list members first. Sign up and you'll get everything before we go public.
Yes — it's the whole point. Most card games are designed for groups and awkwardly scaled down to two, so they turn into slow, low-interaction solitaire. Bantam is built from the ground up for two: no dead turns, constant back-and-forth, and action cards to steal, sabotage, and betray. Every card is double-sided, so a single "Flip It!" can reverse both hands and swing a losing game into a win. It learns in about 90 seconds, plays in under 15 minutes, and is built to run back-to-back — which makes it just as good for date night as it is for a full-blown rivalry. It still plays 2–6, but two is where it shines.
I love nuggets, too